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计算机英语高级词汇•Video<br/>3D(Three Dimensional,三维)<br/>3DS(3D SubSystem,三维子系统)<br/>AE(Atmospheric Effects,雾化效果)<br/>AFR(Alternate Frame Rendering,交替渲染技术)<br/>Anisotropic Filtering(各向异性过滤)<br/>APPE(Advanced Packet Parsing Engine,增强形帧解析引擎)<br/>AV(Analog Video,模拟视频)<br/>Back Buffer(后置缓冲)<br/>Backface culling(隐面消除)<br/>Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争)<br/>Bilinear Filtering(双线性过滤)<br/>CEM(cube environment mapping,立方环境映射)<br/>CG(Computer Graphics,计算机生成图像)<br/>Clipping(剪贴纹理)<br/>Clock Synthesizer(时钟合成器)<br/>compressed textures(压缩纹理)<br/>Concurrent Command Engine(协作命令引擎)<br/>Center Processing Unit Utilization(中央处理器占用率)<br/>DAC(Digital to Analog Converter,数模传换器)<br/>Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)<br/>DFP(Digital Flat Panel,数字式平面显示器)<br/>DFS(Dynamic Flat Shading,动态平面描影,可用作加速)<br/>Dithering(抖动)<br/>Directional Light(方向性光源)<br/>DME(Direct Memory Execute,直接内存执行)<br/>DOF(Depth of Field,多重境深)<br/>dot texture blending(点型纹理混和)<br/>Double Buffering(双缓冲区)<br/>DIR(Direct Rendering Infrastructure,基层直接渲染)<br/>DVI(Digital Video Interface,数字视频接口)<br/>DxR(DynamicXTended Resolution,动态可扩展分辨率)<br/>DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)<br/>Dynamic Z-buffering(动态Z轴缓冲区,显示物体远近,可用作远景)<br/>E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)<br/>Edge Anti-aliasing(边缘抗锯齿失真)<br/>E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)<br/>Execute Buffers(执行缓冲区)<br/>environment mapped bump mapping(环境凹凸映射)<br/>Extended Burst Transactions(增强式突发处理)<br/>Front Buffer(前置缓冲)<br/>Flat(平面描影)<br/>Frames rate is King(帧数为王)<br/>FSAA(Full Scene Anti-aliasing,全景抗锯齿)<br/>Fog(雾化效果)<br/>flip double buffered(反转双缓存)<br/>fog table quality(雾化表画质)<br/>GART(Graphic Address Remappng Table,图形地址重绘表)<br/>Gouraud Shading(高洛德描影,也称为内插法均匀涂色)<br/>GPU(Graphics Processing Unit,图形处理器)<br/>GTF(Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)<br/>HAL(Hardware Abstraction Layer,硬件抽像化层)<br/>hardware motion compensation(硬件运动补偿)<br/>HDTV(high definition television,高清晰度电视)<br/>HEL(Hardware Emulation Layer,硬件模拟层)<br/>high triangle count(复杂三角形计数) |
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